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Tuesday, February 5, 2013

Aspects of beings: ÖRLOG, WYRD, and the HAMINGJA


ORLOG
Örlög ("Primal-layer") or Wyrd, is the cosmic web of cause and effect that is influenced by, and influences everyone. Part of our Örlög is determined by the circumstances of our birth, our past lives, surroundings and so on. Örlög is not set in stone, for our choices in the moment are constantly modifying it. In other words, what we do now and have done in the past affects what happens to us in the future. This differs from the concept of "fate", because it does not imply being utterly bound by a predetermined future. Nevertheless, it does mean that we cannot escape the consequences of our actions. Orlog is described in Nordic mythology as being the external law of the Universe. It seems at times to be a kind of 'Primal Goddess', an entity without beginning or ending, older and superior even than the gods and giants. The decrees of Orlog could not be set aside, and it was the pattern set by Orlog that the Norns wove, themselves bound by powers beyond their control.
'LOG', derived from Old Norwegian LAGU, means 'law', only it is a much broader, more binding, concept than our modern word. It also encompassed the concept of 'lore', knowledge and wisdom of the past, for use in the present. The term 'OR-LOG' means something along the lines of First Law, Primal Law, Ultimate Law (The Law, as in the Law or Word of God). Also, it could be seen as First Principle or Primal Layer. To sum up, and to greatly understate it, Orlog is the ultimate purpose, or great plan, of Creation.

WYRD
In Norse Germanic mythology, Wyrd is a primal goddess and was the mother of the Norns. Her only appearance in surviving mythology seems to be her declaration that Vidar, son of Odin, will survive Ragnarok.
The word Wyrd is Old English and means 'destiny'. From the same root comes Urd, one of the Norns, and the Germanic words Werth, Warth and Wurth, which mean 'become'. The root word means 'to turn' or 'to become' and relates to that which has become (past and present), and that which will become (future). The term Wyrd has been translated as 'Fate', but has a different meaning to the Greco-Roman concept of fate, as will be shown.
An interesting aspect of Wyrd is that it can be pronounced as 'Weird' or 'Word' and both of these reveal meaning within the concept of Wyrd. 'Weird' can mean fate or destiny, and the Fates (similar entities to the Norns) are sometimes called the Weird Sisters. Weird also means supernatural, unearthly, uncanny. This last is derived from un kenny - 'beyond our ken' or 'beyond our ability to know'. So the very word defies our ability to comprehend it.
'Word' can have very significant meaning within the concept of Wyrd. In the Gospel according to St. John (1:1), it is written that 'In the beginning was the Word, and the Word was with God and the Word was God.' Not a Nordic source, granted, but a mystery tradition that links the Word (Wyrd) with the Creative Powers of the Cosmos, as the concept of Wyrd is. The entire world was created with words in the Judeao/Christian tradition, and even in Nordic traditions a great deal of score was set by words, both as sources of wisdom (and thus power), and as mysteries with spells and blessings being spoken.

ORLOG and WYRD
The definitions given above for Orlog and Wyrd indicate that they are aspects of the same thing, that thing being 'Destiny', the predetermined pathway that Creation follows. However, that can be somewhat misleading. It does not mean 'predetermined' in the sense of 'unavoidable'. Many people regard Destiny as being either an excuse for doing nothing and assuming Destiny will 'find' them; or an excuse for doing anything they want and 'blaming' it on Destiny. The twin concepts of Orlog and Wyrd have no place for either of these attitudes.
Instead, they are the natural course of one's life. Everybody is born with certain abilities: strengths in some areas, weaknesses in others. One's own Wyrd is the way these abilities will lead you through life. Problems, confusion, stress and depression arise when we try (whether through our own actions or external pressure) to work against it. This can be regarded as the Reality of our Life. Therefore Wyrd is related to the Web of Reality. The difference between Wyrd and the Web is that  we can leave the path of our Wyrd, but the Web (the Reality) of our new situation will always remain with us, and will constantly be attempting to pull us back on course.
One of the principles of Asatru is to seek one's own Orlog and endeavor to work with it. This means learning to live with the Reality of yourself, using your strengths and accepting your weaknesses, while at the same time attempting to use them as strengths by working with them and not against them. This shows that, while living against your Orlog creates problems, living in accordance with your Orlog will not necessarily be easy, although it will be regarded as challenging rather than problematical.
The concepts of Orlog and Wyrd do not end here, however. All things have their own Orlog, their own Path of Reality. This includes concepts and situations. It also includes Creation itself. All individual Orlogs are facets of the Universal Orlog, and all are part of the great Web of Fate being woven by the Norns.

HAMINGJA
In the Germanic spiritual tradition, the Hamingja was the force that was believed to run through the family. The lifestyle and conduct of the family affected the Hamingja for good or ill.
This can be regarded on several levels. On a purely physical level, in which the Hamingja can be considered to be the family reputation. The actions of any member can affect the reputation of the entire family and can last through several generations. On a more esoteric level, the Hamingja can be seen as a many faceted 'soul', each facet of which was the separate soul of an individual person, and yet part of the joint soul of the entire family. It can be seen from this that the 'reputation' could affect the entire future of the family and the actions of one family member could create good, or bad, luck for many generations to come.
Each family was seen as coming from one of the deities, and so each individual was an extension of that deity. This is demonstrated in 'The List of Rig'. Also, the Anglo Saxon Chronicle lists many genealogies going back to Odin. Later, when Christianity became the leading religion, Odin was seen as being descended from Adam (for instance, the Parker Chronicle, AD853). The main purpose of this aspect of Hamingja was to attempt to lead a worthy life to eventually lead the family soul back to that deity.
After death, the individual soul would go to Hel - this was not a place of punishment, as in the Christian tradition, but a place of rest between incarnations. (In this, the figure of Hel as being half corpse and half beautiful woman represents the triple Goddess in the aspect of transforming from Crone to Maiden, embodying the concept of death and rebirth). Alternatively, the soul would go to Asgard to reside in the hall of their family's deity: in other words, they would become one with their patron deity. This was a final destination, the soul would not be reborn again. This could be due to that particular individual having reached a level comparable to the Buddhist concept of Enlightenment, or to the entire Hamingja (family soul) being deemed worthy. There is a hall in Asgard with a golden roof for these worthy dead.
According to Asatru tradition, a person could only be reincarnated back into their own family line - they remained part of their Hamingja. If the family line died out, and therefore the Hamingja came to an end, none of the souls could be reborn. They would either remain in Hel, or become ghosts. (Another belief was that when the family line died, the entire Hamingja went to Asgard, but this seems a little too easy: entry into Asgard should require more than simply being the last of your line.) This explains the fierce loyalty to the family and the severe vengeance that could be instigated by the murder of a family member. Since their conduct also affected their Hamingja, it also explains the strong code of honour that the Germanic people lived by.
Hamingja also explains why it was such a great thing to die in battle: the individual soul would go straight to Asgard and side step any further incarnations, thus negating the risk of permanent residence in Hel. Also there was the added kudos of becoming a warrior for the Gods.

2 comments:

  1. Thanks very informative and enlightening,

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  2. Very interesting, thank you. I couldn't help but think of Örlög as "Ur - LOGOS", Ur being the German prefix for "original, proto, arché". LOGOS is an old, pre-Christian Greek concept for the overarching order of the universe, the eternal arché-patterns that allows anything to arise, to become, to evolve. In John 1:1, the original read "In the beginning was the LOGOS and the LOGOS was with God and the LOGOS was God." Most Dutch words are like German words, but the Dutch word for war - German "Krieg", French "guerre" - is orlog.

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